Thursday 6 October 2011

Computer Game Graphics

2D Sprites
2D Sprites are two-dimensional images or animations that are in a larger scene.They can look like any number of images or animations.To give the illusion of movement. One massive game that used these was Super street fighter II.
                                                               Super street fighter II


World of goo




3D Sprites
3D sprites are just like like normal sprites, but they give the impression they are 3D.They look like 3D images or animations.The purpose of 3D sprites is to give the illusion of depth. They are used to try and give the effect of 3D. A massive game that used this was The Sims, another was Mario.
The Sims

Mario


Concept Art
Concept art is a type of illustration in which the main aim is convey a visual representation of a design, idea, and/or mood for use in video games and more.They can look like anything. But they most commonly look unrealistic as they are representations of someones imagination.The purpose of concept art is to get original and interesting ideas onto paper. Then if they are good enough they might be included in the game. Some games become renown for their concept art, such as the "Halo" series, they have whole books showing off the concept art.
                                                                           Viking


Halo

Textures
In the games industry texture artists create things such as objects and buildings. They make them look either realistic, e.g. making an old bike look rusty, or make it look like a cartoon, e.g. making an old bike really stylised.
                                                                        Random textures 
In game interface
The interface is everything that's on the screen 24/7 while in game play, such as the radar, aim and health bar.Basically everything you can see that isn't in the actual map.The purpose of it is to help the player. From helping them navigate the map to warning them their health is low. In both the pictures below there are radars on the screen, but both are very different, in placement, what they show and their appereance. For example, on Halo the radar is in the bottom left, where as on Call of duty it's in the top left. On Halo it shows the other players and wether they are above, on the same level or below you where as on Call of duty it shows the other players but not their height, it also shows the landscape/building layout around the character.
                                                                            Halo
Call of duty MW 2



Printed media
Printed media is all the types of media that get printed, such as posters, game manual and more.Most printed media is everything on paper that gets published. It is also the Cd's with the games on as well.Each of them have a different purpose; they can be from helping the player learn the buttons to making people hear/know about the game. Below is the game manual for Halo 3 and a poster for Forza 4.
Halo 3 game manual (Inside)
Forza 4 poster


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